2D/3D Artist who loves hamsters and a bit of tactical flavor
Assisted Vagabond dog on various projects as a pixel icon artist on Always Sometimes Monsters and AtoBe
3D GENERALIST
Created upgrade pieces for existing models of ships in-game.
Modeled and textured new planets for the game
Created Idle and Firing animation for existing models
Built Rigs for Space Monster assets and animated them
Built new Shaders with ShaderForge plugin in UNITY
3D ENVIRONMENT INTERN
ReUV'ed pre-existing model assets to new texture sheets.
Sculpted props in Zbrush and build final low-res models of them and fully textured