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Jessica Alves
Jessica Alves
Senior Render Artist at Funko
United States

Summary

2D/3D Artist who loves hamsters and a bit of tactical flavor

Skills

Illustration3D ModelingTexturing

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
TopoGun
TopoGun
3do
3do

Productions

    • Video Game
      Space Tyrant
    • Year
      2018
    • Role
      3D Artist/Animator
    • Company
      Blue Wizard Digital
    • Video Game
      Gigantic
    • Year
      2016
    • Role
      3D Environment Art Intern
    • Company
      Motiga
    • Video Game
      Always Sometimes Monsters
    • Year
      2014
    • Role
      Pixel Artist [icons]
    • Company
      Vagabond Dog
    • Video Game
      Sometimes Always Monsters
    • Year
      2020
    • Role
      Pixel Artist [icons]
    • Company
      Vagabond Dog

Experience

  • Senior Render Artist at Funko
    Seattle, San Diego, United States of America
    September 2016 - Present

  • Pixel Art and 2D Animator at Vagabond Dog
    March 2015 - Present

    Assisted Vagabond dog on various projects as a pixel icon artist on Always Sometimes Monsters and AtoBe

  • Character Artist [CONCEPT] at Infinite Zero
    Seattle, United States of America
    May 2017 - May 2018

  • Space Tyrant at BLUE WIZARD DIGITAL
    Seattle, WA, United States of America
    January 2016 - February 2017

    3D GENERALIST

    Created upgrade pieces for existing models of ships in-game.

    Modeled and textured new planets for the game

    Created Idle and Firing animation for existing models

    Built Rigs for Space Monster assets and animated them

    Built new Shaders with ShaderForge plugin in UNITY

  • Gigantic at MOTIGA
    Bellevue, WA, United States of America
    September 2015 - December 2015

    3D ENVIRONMENT INTERN

    ReUV'ed pre-existing model assets to new texture sheets.

    Sculpted props in Zbrush and build final low-res models of them and fully textured